5/6/2023 0 Comments Warframe wisp![]() With all of Wisp’s abilities combined, you can dance around enemies while providing key support to teammates in need. And though the skill continually drains 12 energy from this spritely frame, players can end it early by pressing the ability key again. Breach Surge secondary sparks also have an 100% chance of triggering from each hit of the solar assault. Any motes from active Reservoirs will move to orbit Wisp during Sol Gate, letting you spread buffs and debuffs alike while dishing it out. ![]() When you’ve got the enemy just where you want them, holding the fire button will slow Wisp’s movement down but double the effective DPS, incinerating enemies with new vigor. ![]() Wil-O-Wisp can be used during Sol Gate to quickly hit from a different angle. Players can reposition and aim the beam at will. In her ultimate, Wisp turns her enigmatic abilities towards the radioactive power of the sun, tearing open a portal and channeling this Sol Gate into a giant plasma deathray. As we’ll see with her next abilities, Wil-O-Wisp only becomes more powerful in conjunction with her full kit. Tenno can summon this spectral clone as a "fire and forget" distraction ability, use it to jump into an engagement from afar with enemies off-guard, or as you gain mastery over the skill, a combination of both! Wisp can even use this ability to open Friendship Doors alone as well as teleport past Spy laser barriers undetected. You can also hold the button down to conjure a faster projection that will still allow for teleportation as soon as you let go of the ability key. At any time during the skill’s duration, players can hit the key again to instantly teleport to the projection’s location and gain temporary invulnerability. Activating the ability will have the frame cloak and summon an ethereal projection of herself that will continue in a target direction to distract enemies as it travels. Wil-O-Wisp is Wisp’s second ability, and there’s a reason it’s her namesake. The pods duration is indefinite, so set up them in strategic situations and you and your teammates can corral enemies near them for effective engagements. Since Wisp can have up to 6 pods up at one time, players can feel free to proactively set down support as their team needs it. Vitality increases base health and adds passive regen, Haste increases movement, attack speed, and fire rate, and Shock provides a passive DOT in a short radius that also stuns in an arc. Once summoned, the pod will provide an AOE buff itself as well as sending out motes that extend the buff for up to 30 seconds while outside the range of the Reservoir. These extra-dimensional pods come in three flavors-Vitality, Haste, and Shock-and they all fulfill specific roles. The backbone of Wisp’s kit are her Reservoirs. If you just keep up with the right objectives, you’ll be soaring through the air with Wisp in no time. Put in the time on some Nightwave missions and you’ll be able to buy 2 units required to construct’s Wisp’s systems. You’ll likely already have some Tellurium to spare from daily login bonuses, which leaves Nitain Extract as the last material to farm. Elsewhere, make sure you find an Argon Crystal from the Orokin Void or from Assassination missions and use it on the Chassis before it decays, lest you need to hunt for another one. You’ll also need commonly-used frame construction materials like Plastids, Rubedo, Polymer Bundles, and Alloy Plates. Once you’ve got the plans for each part, you’ll luckily have a healthy set of credits and Hexenon from Jupiter. You’ll have to face down the Flying Eidolon Ropaloyst around 8-9 times to expectedly receive all blueprints. Wisp’s construction isn’t necessarily easy, but luckily you’ll get all her blueprints from the Remastered Corpus Gas City on its own Assassination node on Jupiter.
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